Creative Progress
The creative process involved in an animation production can be extremely immense and time consuming. This information I gained from my time studying the animation degree at university as a lot of information was covered in regards to the animation industry. Also during assignments which we worked through the process from start to finish excluding financial information which was covered during lectures.
This site also goes into detail on the production process:
http://www.creativeskillset.org/animation/overview/article_3768_1.asp .
The process can be broken into three main stages of production:
*
Pre-Production- This consists of the early development process following:
- A log line, a one sentence summary of the main plot. An example: A young cat attempts to gain the approval of an older street wise cat.
-A detailed plot summary and also a character bios for developing each character.
-Writing up the script which is the backbone for a production.
-A story board which must include the shots in a series of rough sketches.
-An Animatic, an animated version of the story board. Usually very rough and sketchy like the storyboard. This also helps in getting the frame count for each shot, important for rendering and animating, cutting out any unnecessary shots and managing the correct timing especially with audio.
Must show the scenes, shots and the actions like a character moving from point A to point B in a shot or not moving at all for example a close up with dialogue. Also needs the audio and soundtrack included for timing purposes.
-Audio and Soundtrack. During my time studying animation at CSU, we were told to allocate 50% of the production schedule towards this. This is due to how important audio can be for a production like giving that additional scare from atmospheric sounds, a sound track that adds more emotion to a scene like an up beat tune to a happy scene. Also realism with footsteps each time a character takes a step or the sound of running water. Audio must also be edited to remove unnecessary background interference and if the volume output needs adjusting.
-Concept art for developing a final look for characters and environment concepts which is done by the concept artists. Different films these days have a concept art section in the extra's menu especially animated films.
*
Production- This process differs depending on the animation like whether its 2D, 3D/Computer Generated or Stop Motion.
-Developing the assets, including creating the matte painting backgrounds, modeling and adding textures to the characters and environments, rigging the characters which is a technical process in it's own right.
-Animating, the process involving a lot of time. Reason is due to the amount of refining, key framing out the animated sequence then the inbetweens added to give a move smoother look.
Most of the time will be spent animating and is important that rigs are made animator friendly, so all trouble shooting and rig test should be done prior to animating.
Also adding in the audio in the time line is extremely vital in getting the correct timing especially with lip synching and for sound effects like footsteps.
*
Post Production- The process that involves the final stages of a production.
-Rendering out all completed shots and frames. Depending on the quality, this can take a ridiculous amount of time to render every frame out. Hours to days even years for all renders to be completed. It's extremely wise to have good time management and enough allocated to rendering shots.
-Compositing all shots together to get a final edit. Ideally compositing is done in After Effects which was done in the animation degree at CSU. The edit was then brought into Premiere Pro for adding title, audio and credits.
Depending on how high quality the final edit is, this can take some time to export out. Sometimes even errors can occur like the audio not exporting out, so time should be allocated to required trouble shooting.
Hours Worked
The total hours spent on an animation production is quite immense. Based on my experiences working on projects in the animation degree, we spent over 50 hours or more working on a project.
Each duty can take a while depending on the quality of the project. For huge productions like Avatar, its taken them around 10 years to finish it due to how high quality with the level of realism they were aiming for. This industry work is time consuming and despite short cuts taken to complete a task, will never be a quick, easy process. Despite this its a worth while experience working with like minded peers and completing a project to the best quality you hoped for.
Promotion/Future Aspects
This industry has a wide range of positions ranging from assets to animator roles. Usually a graduate or someone with basic knowledge and skills can start out as an intern for a company with beginner knowledge as basic requirement. There is a wide range of opportunities for example, internship, freelance and in an actual production for a company like Pixar or Animal Logic. Personally I'm seeking 2D character animation so freelance might be a future aspect for me.
Examples of Creative Work
http://www.awn.com/news/places/disney-sets-release-date-miyazaki-s-wind-rises
http://www.awn.com/news/television/cn-s-uncle-grandpa-wins-ratings-race
http://www.awn.com/news/technology/rovio-taps-aspera-angry-birds
http://www.awn.com/news/people/animator-richard-williams-kicks-academy-exhibit-oct-4
Here are some examples of 2D animated productions and events occurring. It explains the process and details for each project. Found on the animation world network website which has many more articles on different animation productions and is very informative and recommended to read.