Monday, 4 November 2013

Presentation points to discuss

Points I'll be making during my presentation are as followed:

Opening points
  •  My interests lie in animation, Game design and digital media.
  • I completed a degree in Bachelor of arts Animation and Visual Effects at Charles Sturt University.
  • I concluded my university studies with a Masters of Practice Specialization. This involved an animation project called Sun's Requiem.
  •  My goal is to gain employment in character animation and game design. Reasons behind this is due to my love of animating characters and games.
Main Points

  • Sun's Requiem: A project I decided to develop in 3D in order to gain more skills in Maya. Requited 2nd year students to work on the special effects as part of their own assignments. This enabled more time to focus on animating and other roles like rendering. This project best demonstrates my 3D skills in Maya as a Generalist, due to taking on several roles including modeling, UV texture mapping, Rigging and Rendering.
  • A Lone Scar: My favorite project which best demonstrates my skills in 2D character animation. It tells the story of a stray cats attempts to gain the approval of an older street wise cat. This project was animated frame by frame on individual sheets of paper, scanned into the computer and composited in After Effects. An artistic choice was to take out the whites and leave the line work, which gives a chalk like style.  
  • Tree with Eyes composite: This project demonstrates my skills in compositing, where I got footage of a tree and three different people. In After Effects, I masked out the eyes onto the tree and gave them the appearance of having eye lids from masking bits from the tree bark.
  • Rising Phoenix, Ingenuity and Rotoscope bashing shot: These three projects further demonstrate my 2D animation skills. The first two where animated frame by frame in Flash which is all with vectors. 
  • The Rotoscope community project was for A Clock Work Orange theater production. This was a unique approach animating, where I had to draw and color over footage of a mock bashing scene. The character I worked on is the lady being bashed in the middle.
Important part/Conclusion

  • For a perspective employer, I will be a valuable assist to employ. I have the skills in not only character animation, but I can take on other roles including UV texture mapping, rendering, compositing, rigging and modeling. I can also work well in a collaborative environment which I enjoy the most. I can also work under pressure especially with meeting strict deadlines.
  •  I'm also willing to try and learn new skills/programs especially if it will benefit to perspective employment.
  • In regards to character animation, A Lone Scar is a good example of my traditional 2D animation skills. It involved frame by frame hand drawn shots, scanned into the computer for further work. I will always be happy with how this project turned out and will even take it a step further and refine some of the shots.
  • Animation is not my only passion. Recently I gained an interest in Game design, where I enjoy the coding aspect the most. If I apply for this industry, my animation skills will also be an important assist to any company seeking an individual with a various skills. 

 

Portfolio research

Okay my portfolio of choice is a showreel. Reason for this choice is as follows:
  • Allows for viewing pieces of previous works, which in this case is animations.
While editing my showreel in Premiere Pro, I had choose wisely and pick my best work. Once I've done this, I'll need to cut each animation and leave the best parts in. This is mainly due to my showreel desired time limit being around 2mins in length. If it was longer, the viewers will start to loose interest after around 2mins.
The animations I chose to include in my showreel are as follows:
  • Sun's Requiem Masters of Practice major project.
  • A Lone Scar 
  • Tree with Eyes compositing assignment
  • Rising Phoenix
  • Ingenuity assignment
  • A Clockwork Orange community project rotoscope.
I might include more if the time limit doesn't exceed near 3mins, as I've also got Death School and a couple of over project pieces to include if possible.

Tuesday, 22 October 2013

Industry Sources-Research Project part 4

Industry Associations

The Animation world network has a page listing various animation associations:
http://www.awn.com/village/associations.php3 .Two of these associations are:

Toon Institute: http://www.awn.com/tooninstitute/lessonplan/resume.htm#top
This is Larry Lauria website which showcases several animation tutorials, his background in animation which was at Disney Institute as a program manager for animation. 
What I consider important about this association is the many tutorials on important aspects of animation that does answer the question on the animation process as it covers important information on key aspects and fundamentals. It might only cover 2D works but this can also be applied to 3D, which is the main reason learning the 2D fundamentals is important to know before diving into 3D animation. I know this all too well from my first of studies where we started with 2D then went on to 3D animation. In regards to the questions, this association contains information on the creative process in mainly the key principles of characters animation, examples of Larry's creative works which can found on this pages: http://www.awn.com/tooninstitute/sketchbook/shtml/char1.htm#top for his sketches and http://www.awn.com/tooninstitute/sketchbook/shtml/anim1.htm#top for his animations. Each done in as earlier sketch style and the animations re from his "2KJ" project and is on the stage of ruff animation which may change before the film is complete.
Larry's lessons include the following:
Bouncing Ball, this employes the "squash and stretch techniques". This a vital animation fundamental that is applied in a lot of animations and was one of the first lessons we were given during animation at university. 
Further adventures from the bouncing ball is a more intermediate lesson on the squash and stretch from the previous lesson.
Character construction lessons on anatomy, which focus on the head and basic figure. This is applied to early character development where having correct anatomy makes all the difference especially for hyper realism you see in current films like Avatar. Having knowledge of anatomy both biped and quadruped based characters is a of the up most importance in not only character design but animating where you need to know how a characters body would move or bend without looking out of place and unsettling to viewers.
Timing, an aspect that will always be applied to any animation and as mentioned at the beginning of the lesson, " the essence of everything we do in animation". (http://www.awn.com/tooninstitute/lessonplan/timing.htm) It is to define how fast or slow a character will move like for example a large character like an elephant will be slow. Frame rate is mentioned here which is 24fps but for the PAL region including Australia, it's 25fps. To achieve really fluid animation, 12 to 24 or 25 frames per second is required.
Anticipation lesson covers an animation principle used in animation. it is also a device derived from theater. An example is " Paranorman", which is mentioned at the top of the lesson page.(http://www.awn.com/tooninstitute/lessonplan/anticipation.htm) The definition on the page is,
"Anticipation pertains to movements by humans, animals, objects, effects and Graphics."
The remaining lessons are on how to thumbnail a scene, time to animate, posing, character model sheets, overlapping action, character walk and pencil test. Each of these like the previous lessons, covers important principles, aspects and fundamentals that should always be applied to any animation production process wither it's 2D, 3D or Stop motion.
Another page covers information on income and Taxes: http://www.awn.com/tooninstitute/toonnews/korkus.htm
This is some of the information Larry imparts in regards to the animation process and the tools are most likely hand drawn with pencil and paper.
(http://www.awn.com/tooninstitute/toonnews/project.htm ).
This page tells background story on how tax come about which all because of Walt Disney efforts. it is quite in depth and interesting to read on how Walt Disney has affected the world in different ways and not with just their many animated films.

The Society for Animation Studies: http://ww2.animationstudies.org/
This society is an international organization dedicated to studying animation history and theory.
It was founded in 1987 by Dr. Harvey Deneroff and each year they hold a conference much like Siggraph does, which is annual world wide. At these conferences they demonstrate  and present their research. In regards to contents they have a blog with several entries about animation projects and will answer some of the questions listed. One such entry goes into detail on some of the process of Motion Capture which is becoming pretty big in Realistic 3D animation projects and films like "The Lord of the Rings Trilogy', which requires some actors to wear the motion capture suits.
"Motion Capture the Inner Life of the Marionette" blog entry found on this page: http://ww2.animationstudies.org/, discusses about the 12 minute film, "Actor" 2013. This film is where the performer wanders around the stage citing the final chapter of "A Clockwork Orange" by Anthony Burgess. His film was not recorded by a camera but with a motion capture suit with a loose fitted leotard with attached gyroscopes on every joint and transmitted the information wireless. This filming process also had no camera, lighting and armatures and ended up getting lots of speculating on the relationship between the actor moving around and the computer generated knight character.
This shows part of the process behind this film and just how flexible the creative process can be which is quite expansive if your freelance or self-employed.
The actor was asked to move in a exaggerated manor by the one directing him and by his own contribution. Motion capture is an area being explored and not just for animation purposes but performance art which this film could fall under.
The skills required was knowledge on motion capture, acting skills despite the over exaggeration and film making skills.
The article also mentions motion capture predating film itself where Étienne-Jules Marey, a french physiologist work was a pointer in the direction of Motion picture camera. He did earlier experiments with subjects wearing black suits with metal stripes and passed through a black back drop and this hints to earlier use of a gyroscopic suit used in motion capture.
On the associations news page (http://ww2.animationstudies.org/ ), a couple of articles mention submission and a call for applications so they do actually some employment and education advertising for the film industry including animation.
This association ethics are quite broad so the cover a wide range of issues especially since they study animation of all kinds through history. I consider this organization unique and amazing in how expansive they are and are located worldwide including in Australia as one photo of a conference was at Melbourne on the June 2012. Through their various articles on different animation projects and historical information, there is a lot of reference material and content to goes into more depth in covering the animation industry that dates back to older times when animation was still all sketches on paper.

 

Tuesday, 15 October 2013

Showreel Plan

Recently I've decided to make a showreel for the portfolio, which will also be included in my personal website portfolio for the project management assignment.
I searched for all my past animations and other works created either as personal or at university. Also have Digital media work I can include which is the stencyl game and 3D environment. Anyway I plan to import everything into Adobe Premiere and make an edit of my best projects or in most cases the bits parts from the animations.

Tuesday, 8 October 2013

Portfolio update

Currently my portfolio is also the personal portfolio website being developed for our major projects.
I'm in the construction stage in Dreamweaver. I've searched through my external hard drives for animation work from university and have successful gathered them on my new main external hard drive, which I'll be using as a backup for my files to go on.
Here is a more recent website draft design I'll be basing my site layout on:


This is just a draft and the actual site design being constructed is differing a lot. I'll seek out some constructive feedback to better improve the layout and make it more appealing.

Tuesday, 3 September 2013

Personal porfolio plan

For a portfolio, I'm aiming to make it designed for an animation career.  For this I will require a showreel which i do have but need to further refine it to only include the best and necessary content aimed for a particular field which is 2D character animation. I do have a few animation project pieces I can include in this:

*First 2D animation made in flash
*Fox animation on the theme ingenuity which was also animated in flash
*Eagle and Bull animation also done in Flash.
*Maybe the Rot scope shots coloured in Photoshop.
*A lone Scar, third year final animation which is completely hand drawn on paper, scanned in and frames edited together in Photoshop.

I can also include a second showreel containing some of my 3D animated works which won't be as extensive as the 2D one.

* An animated shot or two of my dragon model that was a personal project I never got around to animating.
*A couple of shots from my Masters project, Sun's Requiem but will only feature tow of the characters.
* The two shots from Death School featuring the cat and mouse I modeled, rigged and animated.

If time allows I would love to include an animation in the layout. I also plan to include a couple of concept art images in the layout. This will be the two characters from A Lone Scar and additional images of other characters I've created.

I do plan to include some character art sketches I've worked on which are of the anime/manga style. I might decide to color these or outline them digitally due to the actual drawings being on big A3 size sheets. I could even take photos of them with a camera but for good quality, will need to be a HD camera.

Also would love to include game design works too especially in regards to the 2D stencyl game assignment. I have a lot of new skills from this subject and wish to include in a portfolio.

During the up coming TAFE holidays , I plan animate a couple of hand drawn short animations to include as more recent projects. This will help in refining my drawing and animation skills.

Hopefully this can be incorporated in with another major project I'm working on. This is also a personal portfolio website.

Five Portfolio examples.

Here are some animation Portfolio examples I've found through google search.

1. http://www.bahadirtosun.com/



2. http://www.deeboyd.com/
This portfolio is one of my favourites. I like how it uses flash animation in the actual layout at the very top of the page. Sometimes animations incorporated into the layout will work against a portfolio due to being  overly distracting but this one isn't. The reason why is because it's all black line art with colour so it actual blends into the layout without being too distracting. It even adds character to the layout, making the portfolio more animation orientated. From what I can tell, the artist has a lot of experience with Adobe Flash due to being able to make this portfolio in the program. I've actually attempted this before but it can be very technical with the scripting involved. The information and content is well done without being confusing and easy to navigate through.
 From what I noticed, the portfolio does support the artwork immensely as the portfolio is designed for animation and does contain all necessary elements with a little extra detail going into adding the interactivity with the cat and the yarn ball, which have pretty smooth animation.
One element I wasn't fond of was the audio at the start when you click to enter the site. It could actually work fine without it but on a good note, the animation clips have the audio still which is very necessary in demonstrating the audio work including in each animated short.

3. http://www.tughan.com/animations.htm


4. http://www.jessejaymesjones.com/





5. http://www.jeremypstewart.com/#works