Opening points
- My interests lie in animation, Game design and digital media.
- I completed a degree in Bachelor of arts Animation and Visual Effects at Charles Sturt University.
- I concluded my university studies with a Masters of Practice Specialization. This involved an animation project called Sun's Requiem.
- My goal is to gain employment in character animation and game design. Reasons behind this is due to my love of animating characters and games.
- Sun's Requiem: A project I decided to develop in 3D in order to gain more skills in Maya. Requited 2nd year students to work on the special effects as part of their own assignments. This enabled more time to focus on animating and other roles like rendering. This project best demonstrates my 3D skills in Maya as a Generalist, due to taking on several roles including modeling, UV texture mapping, Rigging and Rendering.
- A Lone Scar: My favorite project which best demonstrates my skills in 2D character animation. It tells the story of a stray cats attempts to gain the approval of an older street wise cat. This project was animated frame by frame on individual sheets of paper, scanned into the computer and composited in After Effects. An artistic choice was to take out the whites and leave the line work, which gives a chalk like style.
- Tree with Eyes composite: This project demonstrates my skills in compositing, where I got footage of a tree and three different people. In After Effects, I masked out the eyes onto the tree and gave them the appearance of having eye lids from masking bits from the tree bark.
- Rising Phoenix, Ingenuity and Rotoscope bashing shot: These three projects further demonstrate my 2D animation skills. The first two where animated frame by frame in Flash which is all with vectors.
- The Rotoscope community project was for A Clock Work Orange theater production. This was a unique approach animating, where I had to draw and color over footage of a mock bashing scene. The character I worked on is the lady being bashed in the middle.
- For a perspective employer, I will be a valuable assist to employ. I have the skills in not only character animation, but I can take on other roles including UV texture mapping, rendering, compositing, rigging and modeling. I can also work well in a collaborative environment which I enjoy the most. I can also work under pressure especially with meeting strict deadlines.
- I'm also willing to try and learn new skills/programs especially if it will benefit to perspective employment.
- In regards to character animation, A Lone Scar is a good example of my traditional 2D animation skills. It involved frame by frame hand drawn shots, scanned into the computer for further work. I will always be happy with how this project turned out and will even take it a step further and refine some of the shots.
- Animation is not my only passion. Recently I gained an interest in Game design, where I enjoy the coding aspect the most. If I apply for this industry, my animation skills will also be an important assist to any company seeking an individual with a various skills.
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